PaulIQ164 wrote:But there's a difference between altering the rules of a game, and not considering puzzles that require too-complex techniques as valid.
PaulIQ164 wrote:... I don't think Pappocom is entirely to blame. As I understand it, Nikoli puzzles use essentially the same standards when constructing its puzzles.
PaulIQ164 wrote:Now they were surely the biggest authority in sudoku before Pappocom (and arguably still are). So isn't there an implicit understanding about what makes a 'good' sudoku for normal solving purposes?
PaulIQ164 wrote:I don't see anything wrong with describing the Daily Telegraph ones as 'sudoku-lookalikes' when they were launched.
PaulIQ164 wrote:And I still argue that there's a qualitative difference between Pappocom-style puzzles and advanced ones. The problem with advanced sudoku is that (as I understand it - correct me if I'm wrong) they're generated with the only constraint being that there is a unique solution.
Karyobin wrote:At some point in recent days I believe I recall tso saying something along the lines of any puzzle having a unique solution must be solvable by logical means. Owing to there being a potentially vast array of logical techniques remaining to be discovered, this statement is obviously immensely difficult to prove (something for a PhD in a few years time there Paul?) However, I would like to award the status of Conjecture to this suggestion, as I also believe many of us consider it to be true. It is therefore inappropriate of anyone to classify such a puzzle as 'Invalid', though perhaps 'Arguably Unfair' could be permitted, given an accompanying explation.
Either way, it really isn't worth wasting so much energy on. There hasn't been a new technique discovered for at least a fortnight.
em wrote:Is it too banal for me to repeat what I already said in some far-off thread, that it's hard to argue the terms with the person who created the program. Could it be OK for Pappacom to label puzzles as invalid meaning 'invalid for my program'? Not 'existentially invalid' for all you people who want to use fishy cycles and Nishios, just 'invalid for this program that I developed'.
em wrote:I can live with this - I just take the invalid ones to Susser. If Pappacom knows that we all do that, then he might change his program. Or not.
PaulIQ164 wrote:One of the points I was trying to make, though, is that if essentially everyone who has ever commercially mass-produced sudoku (Nikoli, Pappocom) have made puzzles that require the same tactics, there's surely an implicit understanding that this is a standard for what tactics should be needed for a sudoku. So it's not like disallowing chess puzzles that involve castling, since every chess authority agrees upon castling being a proper move in chess, whereas a lot of people would argue that if you have to plot a bilocation graph or whatever to solve a sudoku, it's not a fair or standard sudoku (although I agree on avoiding the epithet 'invalid').
Lummox JR wrote:Brute force trial and error if applied correctly can be considered logical
Lummox JR wrote:Either way, it really isn't worth wasting so much energy on. There hasn't been a new technique discovered for at least a fortnight.
On the contrary, I know of at least three.
PaulIQ164 wrote:One of the points I was trying to make, though, is that if essentially everyone who has ever commercially mass-produced sudoku (Nikoli, Pappocom) have made puzzles that require the same tactics, there's surely an implicit understanding that this is a standard for what tactics should be needed for a sudoku. So it's not like disallowing chess puzzles that involve castling, since every chess authority agrees upon castling being a proper move in chess, whereas a lot of people would argue that if you have to plot a bilocation graph or whatever to solve a sudoku, it's not a fair or standard sudoku (although I agree on avoiding the epithet 'invalid').
Karyobin wrote:Lummox JR wrote:Brute force trial and error if applied correctly can be considered logical
No they can't. (teehee - pass the spoon)
Seriously though, I can't be bothered to dredge up that old debate again. As I said months ago - for me it's about elegance. Tell you what though Lummox JR, I could be way off, but you're talking like a coder, not a mathematician. No-one could argue that a specific puzzle cannot be solved by trial and error, but that's not what I said.
PaulIQ164 wrote:My general rule is if I find myself saying "if that were" at any point then I don't count it as good and proper.
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