*-----------------------*
| 3*1 - | 9 . 4 | 6 2 5 |
| 9 6 . | 3 2 . | 4 8 . |
| 4 2 . | . 6 . | 3 . 9 |
|-------+-------+-------|
| 8 3 9 | 5 . 2 | . 6 4 |
| 2 4 6 | . 9 . | 5 3 . |
| 5*7*1 | 4 3 6 | 2 9 8 |
|-------+-------+-------|
| . . 4 | 2 . 3 | . 5 6 |
| . 5 3 | 6 4 9 | 8 . 2 |
| 6 . 2 | . 5 . | . 4 3 |
*-----------------------*
StrmCkr wrote:i don't think this is acutally rare at all, ive seen that pattern alot in many random puzzles.
The Nishio algorithm would search for a contradiction or your 0 solutions using a single digit.StrmCkr wrote:i was wondering if it was possible to use patterns like this to create strange anit zero solutuions patterns - based on this type of approch instead of muti coloring?
StrmCkr wrote:but i see what i did missed represent though, placing 7 in the "-' leaves solution leaves a muti solution grid. not a rectangle pattern.
StrmCkr wrote:Perhaps a bit of nitpicking, but you don't make uniqueness eliminations because the eliminated numbers would leave a multi solution grid, you make them because they would leave a grid that cannot have a unique solution (either 0 or >1 solutions). In all valid puzzles, this means that the eliminated digit would lead to a grid with no solutions.
i read that as saying the same thing twice.
muti solution grids are invalid for any puzzle that must have only one solution.
heres a randomly generated puzzle.
4 at the @ are eliminated using revese bug if i got it right.
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