I disagree with the notion that it would be impossible for a real player to find something related to the trivalue oddagon in these puzzles. All of these puzzles have two things in common:
1. Exactly three digits appear at most once each in the puzzle. (Either all three appear once, or two appear once and the other not at all.)
2. Those three digits, if they appear at all, are found in the same box.
These conditions are common to relabel/replacement (replacing the last word with "house"

, which often also applies in these puzzles.
If these conditions are met, we can then look for potential TO patterns by considering the four boxes which do not see the box specified in condition 2. Such patterns have further conditions in common:
3. A TO pattern is always row- and column- spanning within each box.
4. A TO pattern always includes any cell which is limited to the three digits specified by condition 1.
In the vast majority of the min-expands, these conditions are sufficient to identify a single impossible pattern of cells, and the guardians determined in this way can then be the target of analysis for forcing chains/nets. (In some cases, the pattern is ambiguous in a box - sometimes resulting in deductions for *each* possible pattern.)
It's not so much that the puzzles are far from the TO pattern - the pattern exists in every single one of them - but rather that in some cases the number of guardian cells is so large as to be prohibitive in finding an elimination based on the pattern. That is, we can always make a deduction of the form "at least one of these candidates is true", but such a deduction may not be useful in making progress in the puzzle.
I'm hoping with further research to nail down some statistics on the following:
a. How many of these puzzles can be solved via replacement with depth < 3 (whether or not TO is useful)? (Denis, this may be something you are already set up to determine? In the case where one digit is entirely absent, the grid(s) after replacement will be sukaku, but we can still determine the depth of these.)
b. For puzzles with no replacement (so guardians in all four boxes) - or those where replacement does not reduce depth, if any - what depth of T&E is sufficient for solving the puzzle after taking into account the TO pattern? It should be possible for any level of T&E and set of techniques within that T&E process to generate the pencilmark grid after assuming each guardian candidate in turn, and then compare the results for eliminations. (This is sort of a region-forcing generalization of T&E, I guess?)